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combat [2019/02/05 21:23] malus |
combat [2019/02/06 23:26] (current) wunderwolf |
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====== Combat ====== | ====== Combat ====== | ||
- | Combat in DCZ begins with atleast one player declaring an attack on another player. This happens, when player one moves any of his [[Pawns|pawns]] into a [[Conflict Zones|zone]] (called CZs-Combat Zones) owned by player two. | + | Combat in DCZ begins with atleast one player declaring an attack on another player. This happens, when player one moves any of his [[Pawns|pawns]] into a [[Conflict Zones|zone]] (called CZs-Conflict Zones) owned by player two. |
Ground units can only be used to attack an adjacent CZ, while air units can attack any CZ. Beware, that units from one CZ can only be used to declare war on one other CZ, even if you own several pawns there. | Ground units can only be used to attack an adjacent CZ, while air units can attack any CZ. Beware, that units from one CZ can only be used to declare war on one other CZ, even if you own several pawns there. | ||
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{{:pic1.jpg?400|}} | {{:pic1.jpg?400|}} | ||
- | As seen above, the attacking CZ (red circle next to name) and the attacked one (brighter overall color) are highlighted for all players to see. | + | As seen above, the attacking CZ (red circle at the end of the name) and the attacked one (brighter overall color) are highlighted for all players to see. |
Later in the fight, all CZs that were activated, take part in the later fight (even though only activated pawns appear and buildings and stationed infantry are placed in attacked zones). | Later in the fight, all CZs that were activated, take part in the later fight (even though only activated pawns appear and buildings and stationed infantry are placed in attacked zones). |