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        <title>DCZ</title>
        <link>https://www.digitalconflictzones.net/wiki/</link>
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        <dc:date>2019-08-12T18:10:53+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle_quickstart_checklist</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=battle_quickstart_checklist&amp;rev=1565626253&amp;do=diff</link>
        <description>DCZ Battle Quickstart Checklist

Server

	*  Start the server in paused mode
	*  Make sure ALL clients have spawned before unpausing/resuming for the first time

Clients

	*  Give your okay to the server operator once you're in the pit
	*  Do not de-spawn or disconnect; otherwise the battle may need to be restarted from scratch</description>
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        <dc:date>2020-08-02T15:00:32+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blue-tech</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=blue-tech&amp;rev=1596373232&amp;do=diff</link>
        <description>Blue-Tech

If you use Blue-Tech, you are able to use Allied units in the World War II era and after that NATO tech. For detailed information see the tables below:

Units with a * are currently not in DCS available and thus are not shown in the construct unit panel.</description>
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        <dc:date>2020-01-17T10:04:04+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buildings</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=buildings&amp;rev=1579251844&amp;do=diff</link>
        <description>Buildings
NameDCZ modelDCS modelCost in Credits (¤)DescriptionScience       16.000,00 ¤ Generates 3 RP per Round PumpingStation         8.000,00 ¤ Pumps per Round Fuel out of the CZ. (Depending on Research progress in Production Lane.) Barracks</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-06T23:26:10+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=combat&amp;rev=1549491970&amp;do=diff</link>
        <description>Combat

Combat in DCZ begins with atleast one player declaring an attack on another player. This happens, when player one moves any of his pawns into a zone (called CZs-Conflict Zones) owned by player two.
Ground units can only be used to attack an adjacent CZ, while air units can attack any CZ. Beware, that units from one CZ can only be used to declare war on one other CZ, even if you own several pawns there.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-04T22:51:12+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conflict_zones</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=conflict_zones&amp;rev=1549317072&amp;do=diff</link>
        <description>Conflict Zones

ConflictZones (CZ) are the areas owned by players, in which they can place buildings, construct units, import and export resources to and from and in which pawns are located.

CZ are the contested areas in the fights played out in DCS World.

Besides the CZ owned by players, the world is full of neutral CZ, which can be conquered by just moving enough infantry to them, while having enough deployed</description>
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        <dc:date>2019-02-04T20:30:58+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>construction_units</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=construction_units&amp;rev=1549308658&amp;do=diff</link>
        <description>Construction Units</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-11T20:08:47+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>contracts</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=contracts&amp;rev=1549912127&amp;do=diff</link>
        <description>Contracts

Contracts are a way to interact with players whom you wish to pilot your aircrafts or function as sub-commanders (not yet implemented through contract-system). 

You can offer one or more contracts while you plan your combat. After uploading and locking your first sequence, using the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-09-08T15:19:48+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>creating_a_new_game</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=creating_a_new_game&amp;rev=1567948788&amp;do=diff</link>
        <description>Creating a new game

Before you can play, you (or one of the participating players) have to create a game.

This process can be split into two steps:

1. Create the map layout

If you press “New Game” in the main menu, you will have to choose the map you want to play on.
After that you will see the map. On the top left part you can see a panel, which lets you generate
a map layout by choosing the number of horizontal and vertical zones. You also can choose between 
six-sided and four-sided zones…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2020-12-21T16:45:46+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dcz.dll</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=dcz.dll&amp;rev=1608565546&amp;do=diff</link>
        <description>DCZ.dll (Open Alpha)



On this page you can download the latest Version of the 'DCZ server side implementation'. 

This “plugin” for DCS is needed to get the proper results out of a DCS Mission. 

The results are written as a file which can be uploaded to DCZ to further progress your DCZ game.0</description>
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        <dc:date>2019-02-02T17:39:01+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>f-86f</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=f-86f&amp;rev=1549125541&amp;do=diff</link>
        <description>F-86F</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-02T17:12:52+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>factions_tech-side</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=factions_tech-side&amp;rev=1549123972&amp;do=diff</link>
        <description>Factions/Tech-Side

Before starting a new game, you should think about the Tech you want to use. You can choose between Red-Tech and Blue-Tech, which in general are russian tech and respectively NATO tech. 
If you start a game in the World War II era, Red-Tech includes Axis units from those years, while Blue-Tech uses Allied units.</description>
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    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=first_steps&amp;rev=1549617451&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-08T10:17:31+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>first_steps</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=first_steps&amp;rev=1549617451&amp;do=diff</link>
        <description>First Steps

This topic will guide you through your first steps in DCZ, assuming the game was already generated and you are now in the main menu. For details regarding specific topics, please have a look at the respective sites. 

After login in, “Continue existing game” will bring you to the main view of the game. The</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-07T20:06:29+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pawns</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=pawns&amp;rev=1549566389&amp;do=diff</link>
        <description>Pawns

Pawns are movable entites in DCZ, that consist of groups of units and are always stationed in one conflict zone.
They are automatically created, if you build any type of unit and don´t already have a pawn in your CZ. 

Pawns are not limited concerning the numbers of units and groups they can hold. You can however only have 9 pawns in any CZ. [?]
Moving them from CZ to other CZs costs fuel (which will be subtracted from the zone the units start in) and can not be done without a sufficient …</description>
    </item>
    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=red-tech&amp;rev=1587214383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-18T14:53:03+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>red-tech</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=red-tech&amp;rev=1587214383&amp;do=diff</link>
        <description>Red-Tech

If you use Red-Tech, you are able to use Axis units in the World War II era and after that russian tech. For detailed information see the tables below:

Planes
 name            cost  ¤   constructionunits   fullfuel kg   fuelconsumption kg/km</description>
    </item>
    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=research&amp;rev=1587214494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-18T14:54:54+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=research&amp;rev=1587214494&amp;do=diff</link>
        <description>Research

Research is done by having science buidlings. These will automatically produce 3 research points (RPs) each turn (starting in the turn you built them).
These are constructed the same way other buildings are, the difference being, that you need three stationed infantry units inside the CZ itself per science buidling.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-05T21:33:00+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resources</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=resources&amp;rev=1549398780&amp;do=diff</link>
        <description>Resources

The following resources exist in DCZ: ammo, fuel, construction units (CUs), credits and research points (RPs).

The first three are all produced in conflict zones owned by you with the help of buildings and are stored locally. You need ammo factories to produce ammo, pumping stations to collect</description>
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    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=sidebar&amp;rev=1604237521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-01T14:32:01+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=sidebar&amp;rev=1604237521&amp;do=diff</link>
        <description>*  start
			*  Factions/Tech-Side  
					*  Blue-Tech
					*  Red-Tech

			*  Conflict Zones
			*  Pawns
			*  Combat
			*  Buildings
			*  Construction Units
			*  Contracts
			*  Research
			*  Resources
			*  Turns
			*  Costs of Weapons and Ammo

	*  DCZ.dll
			*  TCI</description>
    </item>
    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=start&amp;rev=1579250917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-17T09:48:37+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=start&amp;rev=1579250917&amp;do=diff</link>
        <description>Welcome Page of DCZ!

If it´s your first time playing DCZ, you might want to have a look at the First Steps page, it will guide you through the beginning of your first game.

Creating a new game

Factions/Tech-Side

Conflict Zones

Combat

Research

Pawns

Resources

Turns

Costs of Weapons and Ammo</description>
    </item>
    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=tci&amp;rev=1605628740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-17T16:59:00+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tci</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=tci&amp;rev=1605628740&amp;do=diff</link>
        <description>TCI (DCZ Tactical Commander Interface Open Alpha)



This section describes the TCI. TCI is a java client tool. This tool can connect to a running DCS server which has installed and triggered the “with socket” variant of the DCZ.dll. 

Simply start the tool and connect to the ip of a dcs server running with the 0</description>
    </item>
    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=turns&amp;rev=1549308828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-02-04T20:33:48+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turns</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=turns&amp;rev=1549308828&amp;do=diff</link>
        <description>Turns</description>
    </item>
    <item rdf:about="https://www.digitalconflictzones.net/wiki/doku.php?id=weapon_types_costs&amp;rev=1565627766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-12T18:36:06+0200</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_types_costs</title>
        <link>https://www.digitalconflictzones.net/wiki/doku.php?id=weapon_types_costs&amp;rev=1565627766&amp;do=diff</link>
        <description>AA Missiles
NameAmmo Units costYear AIM-120B  110  1994  AIM-120C  130  1996  AIM-54A-Mk47  120?   AIM-54A-Mk60  120?   AIM-54C  120   AIM-54C-Mk47  120?   AIM-7F  28?   AIM-7M  28   AIM-7MH  28?   AIM-9L  9  1977  AIM-9M  10  1982  AIM-9P  5  1978  AIM-9P5</description>
    </item>
</rdf:RDF>
